The collision detection is a bit odd too, although this seems to be a purposeful nod to the originals in that you’re required to be exactly level with an enemy to ensure your attack connects with them. This doesn’t spoil the gameplay but it is a peculiar oversight for a game so keenly aware of its heritage. Bizarrely though the grab button is only used to throw enemies and you can’t perform the game’s signature moves of an elbow or knee to the head. The combat is still simplistic but less so than the original games, with a slightly wider range of moves – including running and ducking that can be used to dodge or counter enemies’ attacks. So before you’ve got a chance to get bored of the gameplay and enemies what seems to be a relatively straightforward remake of the original game switches bad guys for a new foe called Skullmageddon (an amusing pastiche of every ‘80s cartoon villain ever) and a wider range of far more fantastical backdrops. Instead it riffs on a much wider range of contemporary arcade and console games, in large part to avoid the repetition that is intrinsic to the genre. At the time Double Dragon was trying to play things straight but thankfully Neon avoids the grim and gritty approach.
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